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Archive for the ‘augmented reality’ category: Page 33

Jan 13, 2021

The New Techno-Fusion: The Merging Of Technologies Impacting Our Future

Posted by in categories: augmented reality, biotech/medical, economics, health, internet, media & arts, quantum physics, robotics/AI, virtual reality

The process of systems integration (SI) functionally links together infrastructure, computing systems, and applications. SI can allow for economies of scale, streamlined manufacturing, and better efficiency and innovation through combined research and development.

New to the systems integration toolbox are the emergence of transformative technologies and, especially, the growing capability to integrate functions due to exponential advances in computing, data analytics, and material science. These new capabilities are already having a significant impact on creating our future destinies.

The systems integration process has served us well and will continue to do so. But it needs augmenting. We are on the cusp of scientific discovery that often combines the physical with the digital—the Techno-Fusion or merging of technologies. Like Techno-Fusion in music, Techno-Fusion in technologies is really a trend that experiments and transcends traditional ways of integration. Among many, there are five grouping areas that I consider good examples to highlight the changing paradigm. They are: Smart Cities and the Internet of Things (IoT); Artificial Intelligence (AI), Machine Learning (ML), Quantum and Super Computing, and Robotics; Augmented Reality (AR) and Virtual Reality Technologies (VR); Health, Medicine, and Life Sciences Technologies; and Advanced Imaging Science.

Jan 9, 2021

‘AR cloud’ will drive the next generation of immersive experiences

Posted by in category: augmented reality

AR cloud technology enables the unification of the physical and digital world to create immersive experiences. This technology uses a common interface to deliver persistent, collaborative and contextual digital content overlaid onto people, objects and locations. This provides users with information and services directly tied to every aspect of their physical surroundings.


The AR cloud will use a common interface to overlay digital content onto people, objects, and locations in persistent, interactive way.

Dec 27, 2020

VR leaps into the disruptive phase

Posted by in categories: augmented reality, education, robotics/AI, virtual reality

In 2016, combined venture investments in VR, AR, and mixed reality (MR) exceeded $1.25 billion. In 2019, that number increased more than 3X to $4.1 billion. And today, major players are bringing new, second-generation VR headsets to market that have the power to revolutionize the VR industry, as well as countless others. Already, VR headset sales volumes are expected to reach 30 million per year by 2022. For example, Facebook’s new Oculus Quest 2 headset has outsold its predecessor by 5X in the initial weeks of the product launch. With the FAANG tech giants pouring billions into improving VR hardware, the VR space is massively heating up. In this blog, we will dive into a brief history of VR, recent investment surges, and the future of this revolutionary technology.


“Virtual reality is not a media experience,” explains Bailenson. “When it’s done well, it’s an actual experience. In general our findings show that VR causes more behavior changes, causes more engagement, causes more influence than other types of traditional media.”

Nor is empathy the only emotion VR appears capable of training. In research conducted at USC, psychologist Skip Rizzo has had considerable success using virtual reality to treat PTSD in soldiers. Other scientists have extended this to the full range of anxiety disorders.

Continue reading “VR leaps into the disruptive phase” »

Dec 22, 2020

Contact lenses worthy of James Bond to zoom and film in a blink of an eye

Posted by in categories: augmented reality, mobile phones

SMART CONTACT LENSES are coming during this decade, probably within a few years. This company claims it is ready to launch one that will 1) give night vision to the wearer; 2) record video of what you see with your eyes in real time; 3) zoom magnification up to 60 times larger than regular vision, so if you see something far away, you can see what it is; 4) display “augmented” images on your visual field. This means you will be able to see everything normally, BUT can see a text of the weather, or map directions, etc. Eventually, such contact lenses will replace the smart phone, and you will dial, talk, etc, without use of your hands. I would like this to interface with instant language translation, to make learning a language five times faster!


This innovation, called iLens, looks unbelievable on paper. Associated with a smartphone via Bluetooth, this concept would allow you to record your daily memories in video. A telephoto camera embedded in the lens would allow you to zoom digitally up to 60x to enhance your eyesight and discover details invisible to the naked eye. This digital feat would also allow you to see perfectly in the dark.

ILens would also display augmented reality information, for instance to keep a certain distance from others, or practical information regarding air quality or the weather.

Continue reading “Contact lenses worthy of James Bond to zoom and film in a blink of an eye” »

Dec 15, 2020

Earable computing: A new research area in the making

Posted by in categories: augmented reality, computing, health, mobile phones, security, wearables

CSL’s Systems and Networking Research Group (SyNRG) is defining a new sub-area of mobile technology that they call “earable computing.” The team believes that earphones will be the next significant milestone in wearable devices, and that new hardware, software, and apps will all run on this platform.

“The leap from today’s earphones to ‘earables’ would mimic the transformation that we had seen from basic phones to smartphones,” said Romit Roy Choudhury, professor in electrical and (ECE). “Today’s smartphones are hardly a calling device anymore, much like how tomorrow’s earables will hardly be a smartphone accessory.”

Instead, the group believes tomorrow’s earphones will continuously sense , run acoustic augmented reality, have Alexa and Siri whisper just-in-time information, track user motion and health, and offer seamless security, among many other capabilities.

Dec 11, 2020

Stretchable sensor gives robots and VR a human touch

Posted by in categories: augmented reality, robotics/AI, virtual reality

It’s not a stretch to say that stretchable sensors could change the way soft robots function and feel. In fact, they will be able to feel quite a lot.

Cornell researchers have created a fiber-optic sensor that combines low-cost LEDs and dyes, resulting in a stretchable “skin” that detects deformations such as pressure, bending and strain. This sensor could give soft robotic systems – and anyone using augmented reality technology – the ability to feel the same rich, tactile sensations that mammals depend on to navigate the natural world.

Dec 9, 2020

Mojo Vision teams up with optics leader Menicon to develop AR contact lenses

Posted by in categories: augmented reality, biotech/medical

Mojo Vision has developed prototypes for contact lenses that enable people to see augmented reality images as overlays on the real world. And now it has teamed up with Menicon, Japan’s largest and oldest maker of contact lenses, to further develop the product.

Saratoga, California-based Mojo Vision has developed a smart contact lens with a tiny built-in display that lets you view augmented reality images on a screen sitting right on your eyeballs. It’s a pretty amazing innovation, but the company has to make sure that it works with contact lenses as they have been built for decades. The partnership with Menicon will help the company do that, Mojo Vision chief technology officer Mike Wiemer said in an interview with VentureBeat.

“It’s a development agreement, and it could turn into a commercial agreement,” Wiemer said. “I’m very excited to work with them.”

Nov 20, 2020

Voxon’s US$10,000 hologram table – no glasses required

Posted by in categories: augmented reality, holograms, virtual reality

Interactive 3D images that appear to float in the air, above a table that a group of people can stand around without needing any special headsets or glasses: that’s what South Australian company Voxon Photonics has built with its US$10,000 VX1 table.

Fiction has promised us holograms for decades, with one of the most famous examples appearing in 1977’s Star Wars: A New Hope. On board the Millennium Falcon, R2D2 and Chewbacca play some sort of digital board game, interacting with figures built out of light hovering in the air above a table.

Such things have been a long time coming to the real world. VR and AR can both somewhat replicate the experience, but they require headsets. In the best case, these are a bit antisocial, stopping you from looking others in the eye. In the worst case, they completely remove the wearer from the real world to immerse them in virtual space.

Nov 16, 2020

Pilot In A Real Aircraft Just Fought An AI-Driven Virtual Enemy Jet For The First Time

Posted by in categories: augmented reality, military, robotics/AI

Donning an augmented reality headset in the cockpit, a veteran F-22 pilot just had a dogfight with a projection of a Chinese J-20 fighter.

Nov 14, 2020

The Future of AR

Posted by in categories: augmented reality, neuroscience

AR has been a bit of a fad in recent days. However, I personally believe that it will be an integral part of our future lives- but in the form of neural implants rather than glasses or contact lenses.

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