Archive for the ‘augmented reality’ category: Page 39
May 17, 2019
New “Minecraft” Game Will Let You Build Stuff in the Real World
Posted by Quinn Sena in categories: augmented reality, entertainment, mobile phones
“Minecraft Earth,” announced today, will allow users to collect items, blocks, and creatures while roaming around in the real world with other real-world friends — think of it as a “Minecraft”-themed “Pokémon Go” experience, but with more fishing, building and resource management.
While the extremely popular smartphone game “Pokémon Go” relied on augmented reality only minimally, the new “Minecraft” title will double down on the technology. A new feature called Azure Spatial Anchors will allow users to plop down objects in augmented reality — and persist indefinitely. Other users will also be able to interact with those same objects.
The goal is to eventually have players build their own “Minecraft” worlds for others to experience in augmented reality through their phones.
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May 15, 2019
Augmented Reality + Brain Computer Interfaces: Hololens 2, FNIRS, EIT
Posted by Paul Battista in categories: augmented reality, computing, neuroscience
Learn about two exciting & free San Francisco Events coming up tonight and tomorrow (5÷15 & 5/16/2019:
May 7, 2019
Google Maps’ AR walking directions arrive on Pixel devices today
Posted by Quinn Sena in category: augmented reality
May 7, 2019
How Epic & ILM’s John Knoll Tried to Recreate the Moon Landing for Microsoft’s Build 2019 Keynote
Posted by Klaus Baldauf in categories: augmented reality, space
In the end, it wasn’t meant to be. Microsoft had pulled out all the stops for its Build 2019 developer conference keynote on Monday morning. The company had partnered with Epic Games and Industrial Light & Magic chief creative officer John Knoll for a hugely ambitious demo of its Hololens 2 headset that aimed to recreate the Apollo 11 moon landing, 50 years after the fact, in mixed reality.
All had worked out well during multiple rehearsals over the last few days. But when Knoll and science journalist and “Man on the Moon” author Andrew Chaikin were set to go on stage on Monday, the demo just didn’t run. Microsoft stalled by extending its pre-show ImagineCup competition until the show’s moderator couldn’t think of any more questions to ask. Then Knoll and Chaikin went on stage, giving it one more go — and the mixed-reality overlays simply refused to appear.
May 4, 2019
Microsoft Tips New Azure, AI, Blockchain, IoT Tech Ahead of Build
Posted by Genevieve Klien in categories: augmented reality, bitcoin, robotics/AI
Ahead of its 2019 Build developer conference, Microsoft announced a slew of updates across its Azure cloud, cognitive services, blockchain, intelligent edge, and HoloLens 2.
Apr 6, 2019
How the Army plans to use Microsoft’s high-tech HoloLens goggles on the battlefield
Posted by Klaus Baldauf in category: augmented reality
CNBC flew to Fort Pickett with Under Secretary Ryan McCarthy to test the Army’s IVAS headset, which it’s building with Microsoft.
Mar 28, 2019
VR and AR will expand the limits of human perception
Posted by Marco Monfils in categories: augmented reality, robotics/AI, singularity, virtual reality
As the artificial brain races towards the singularity, what we often forget is the boost to human brainpower that will accompany it. As we increase our senses and perceptions, humans have a choice what to do with these new superpowers, that can be used to reinforce one’s tunnel vision of life or to ignore it.
This story is part of What Happens Next, our complete guide to understanding the future. Read more predictions about the Future of Fact.
Not everyone experiences the world in the same way. Whether it’s how you react to the results of an election or what tones you hear in a sound clip, observable reality is often not as objective as you think it is.
Emerging technologies such as augmented reality will further blur this line. With AR on mobile devices and head-mounted displays, we’re well within the start of what it means to live an augmented life. Humans are doing a lot of fun things right now, like integrating playful games into our world and painting ourselves with digitally applied effects and makeup. We’re also starting to find utility for AR in the workplace and with hardware designed specifically for the enterprise market.
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