Archive for the ‘augmented reality’ category: Page 43
May 1, 2018
Disney’s haptic VR jacket lets you feel snowball impacts and snakes slithering
Posted by Shane Hinshaw in categories: augmented reality, robotics/AI, virtual reality
Virtual reality is a gateway to powerful experiences. Strap on a pair of VR goggles, look around, and the scene you see will adjust, in real time, to match your gaze. But the technology is a visual one. Virtual reality doesn’t include touch, although there are controllers that provide “hand presence,” allowing you to manipulate objects in the virtual world, or shoot a simulated gun. So while VR today could simulate a Westworld -like setting, you’re not going to be actually feeling the hug of a cowboy-robot on your body while using any of the major platforms—at least not for a while.
The Force Jacket, a garment from Disney Research, aims to address that gap. Made out of a converted life jacket, the prototype uses embedded airbags that inflate, deflate, or even vibrate to literally give its wearer a feeling of being touched. When coupled with VR software, the setup can simulate something bizarre—a snake slithering on you—or more pedestrian: getting hit by a snowball. In brief, the sensation of touch you feel on your actual body can match what you see in a virtual one. (The device is the result of a research project, so these lifejacket-garments aren’t exactly on sale on Amazon. It’s also not the first research to focus on incorporating haptics into VR.)
“If you’ve experienced virtual reality or augmented reality, it’s largely based in this immersive visual world,” says Alexandra Delazio, the lead researcher on the jacket project and currently a research engineer at the University of Pittsburgh, where she works on technology for people with disabilities. “The real world is not just visual—it’s full of force and pressure-based interaction.” The goal of the jacket is to bring that sense of touch to the virtual world, or maybe even offer a way for someone far away to give you a hug.
Continue reading “Disney’s haptic VR jacket lets you feel snowball impacts and snakes slithering” »
Apr 17, 2018
Discovery VR, Oculus Veterans Launch New AR/VR Studio Tomorrow Never Knows (EXCLUSIVE)
Posted by Genevieve Klien in categories: augmented reality, robotics/AI, virtual reality
Four virtual reality (VR) veterans from Discovery Digital, Oculus Story Studio and Lightshed officially launched their new company out of stealth mode in San Francisco this week. Dubbed Tomorrow Never Knows, the new studio aims to use virtual and augmented reality as well as other emerging technologies including artificial intelligence for groundbreaking storytelling projects, said co-founder and CEO Nathan Brown in an interview with Variety this week.
“The thesis behind the company is to consistently violate the limits of storytelling, forcing the creation of new tools, methodologies and workflow and to do this intentionally so we create original creative and technology IP,” he said.
Before founding Tomorrow Never Knows, Brown co-founded Discovery VR, which has become one of the most ambitious network-backed VR outlets. Also hailing from Discovery VR is Tomorrow Never Knows co-founder Tom Lofthouse. They are joined by Gabo Arora, whose previous work as the founder of Lightshed included VR documentaries like “Clouds Over Sidra” and “Waves of Grace,” as well as Oculus Story Studio co-founder Sachka Unseld, the director of the Emmy Award-winning VR animation short “Henry” and the Emmy-nominated VR film “Dear Angelica.”
Apr 16, 2018
Google made an AR microscope that can help detect cancer
Posted by Genevieve Klien in categories: augmented reality, biotech/medical, information science, robotics/AI
In a talk given today at the American Association for Cancer Research’s annual meeting, Google researchers described a prototype of an augmented reality microscope that could be used to help physicians diagnose patients. When pathologists are analyzing biological tissue to see if there are signs of cancer — and if so, how much and what kind — the process can be quite time-consuming. And it’s a practice that Google thinks could benefit from deep learning tools. But in many places, adopting AI technology isn’t feasible. The company, however, believes this microscope could allow groups with limited funds, such as small labs and clinics, or developing countries to benefit from these tools in a simple, easy-to-use manner. Google says the scope could “possibly help accelerate and democratize the adoption of deep learning tools for pathologists around the world.”
The microscope is an ordinary light microscope, the kind used by pathologists worldwide. Google just tweaked it a little in order to introduce AI technology and augmented reality. First, neural networks are trained to detect cancer cells in images of human tissue. Then, after a slide with human tissue is placed under the modified microscope, the same image a person sees through the scope’s eyepieces is fed into a computer. AI algorithms then detect cancer cells in the tissue, which the system then outlines in the image seen through the eyepieces (see image above). It’s all done in real time and works quickly enough that it’s still effective when a pathologist moves a slide to look at a new section of tissue.
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Apr 11, 2018
The world’s most valuable AI startup is a Chinese company specializing in real-time surveillance
Posted by Genevieve Klien in categories: augmented reality, finance, government, mobile phones, robotics/AI, surveillance
Artificial intelligence is being used for a dizzying array of tasks, but one of the most successful is also one of the scariest: automated surveillance. Case in point is Chinese startup SenseTime, which makes AI-powered surveillance software for the country’s police, and which this week received a new round of funding worth $600 million. This funding, led by retailing giant Alibaba, reportedly gives SenseTime a total valuation of more than $4.5 billion, making it the most valuable AI startup in the world, according to analyst firm CB Insights.
This news is significant for a number of reasons. First, it shows how China continues to pour money into artificial intelligence, both through government funding and private investment. Many are watching the competition between China and America to develop cutting-edge AI with great interest, and see investment as an important measure of progress. China has overtaken the US in this regard, although experts are quick to caution that it’s only one metric of success.
Secondly, the investment shows that image analysis is one of the most lucrative commercial applications for AI. SenseTime became profitable in 2017 and claims it has more than 400 clients and partners. It sells its AI-powered services to improve the camera apps of smartphone-makers like OPPO and Vivo; to offer “beautification” effects and AR filters on Chinese social media platforms like Weibo; and to provide identity verification for domestic finance and retail apps like Huanbei and Rong360.
Apr 1, 2018
An app that lets you create 3D paintings in AR and leave them in the real world for people to find
Posted by Bill Kemp in categories: augmented reality, media & arts
Feb 21, 2018
Dev Report: IBM & Unity Partner to Offer AI Tool That Could Make Augmented Reality Apps Smarter
Posted by Genevieve Klien in categories: augmented reality, robotics/AI, space
https://youtube.com/watch?v=6WRNqdOMXmc
This month, the power of artificial intelligence will be coming to more augmented reality developers as a leader in the game and 3D software development space and a major force behind the current school of cloud-based AI have officially announced a new partnership.
In a post on Unity’s website on Tuesday, the company revealed a partnership with computing giant IBM to launch the IBM Watson Unity SDK. This programming interface will open up new cloud-based AI services for developers to use in their applications. And, with AR and AI having become increasingly intertwined technologies, this is only good news for AR developers.
Feb 13, 2018
Columbia Engineers Win $4.7M DARPA Grant to Revolutionize Augmented Reality Glasses
Posted by Klaus Baldauf in category: augmented reality
An interdisciplinary team is working on a revolutionary lightweight glass that is able to dynamically monitor the wearer’s vision and display contextual images that are vision-corrected. Story Image.
Feb 3, 2018
We are already Artificial Intelligence
Posted by Odd Edges in categories: augmented reality, computing, cyborgs, DNA, evolution, existential risks, futurism, hacking, robotics/AI, theory, transhumanism
By Eliott Edge
“It is possible for a computer to become conscious. Basically, we are that. We are data, computation, memory. So we are conscious computers in a sense.”
—Tom Campbell, NASA
If the universe is a computer simulation, virtual reality, or video game, then a few unusual conditions seem to necessarily fall out from that reading. One is what we call consciousness, the mind, is actually something like an artificial intelligence. If the universe is a computer simulation, we are all likely one form of AI or another. In fact, we might come from the same computer that is creating this simulated universe to begin with. If so then it stands to reason that we are virtual characters and virtual minds in a virtual universe.