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Archive for the ‘augmented reality’ category: Page 47

May 21, 2017

The Next Great Computer Interface Is Emerging—But It Doesn’t Have a Name Yet

Posted by in categories: augmented reality, computing, mobile phones, singularity

Not long ago, your parents might’ve noticed a kid staring at a smartphone in their front yard. There wasn’t anything there. The kid was just…hanging out. What they didn’t know? Said kid was gazing through a digital window and seeing a mythical beast in their well-manicured roses.

This youngster was playing an augmented reality smartphone sensation called Pokémon Go that swept the online masses before fading back. But don’t confuse ephemerality for significance. Pokémon Go’s simple yet viral appeal suggests AR is going to be huge.

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May 10, 2017

Precision typing on a smartwatch with finger gestures

Posted by in categories: augmented reality, media & arts, mobile phones, virtual reality, wearables

The “Watchsense” prototype uses a small depth camera attached to the arm, mimicking a depth camera on a smartwatch. It could make it easy to type, or in a music program, volume could be increased by simply raising a finger. (credit: Srinath Sridhar et al.)

If you wear a smartwatch, you know how limiting it is to type it on or otherwise operate it. Now European researchers have developed an input method that uses a depth camera (similar to the Kinect game controller) to track fingertip touch and location on the back of the hand or in mid-air, allowing for precision control.

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May 8, 2017

Cybersecurity Pros Will Soon Patrol Computer Networks Like Agents in ‘The Matrix’

Posted by in categories: augmented reality, cybercrime/malcode, virtual reality

https://youtube.com/watch?v=kPJ0dKCGBg8

Security analysts could soon become the first employees asked to show up to work inside virtual reality.

Thanks to a new virtual reality tool built by the Colorado-based startup ProtectWise, cybersecurity professionals may soon be patrolling computer networks — like real world beat cops — inside a three-dimensional video game world.

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May 3, 2017

Holographic Air Traffic Control

Posted by in category: augmented reality

This is what happens when the HoloLens meets the air traffic control industry.

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Apr 29, 2017

Nike’s Augmented Reality Tool Lets You Design Your Own Sneakers

Posted by in category: augmented reality

Travel to Paris and design your own Nike sneakers in augmented reality.

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Apr 29, 2017

Holographic Snake

Posted by in categories: augmented reality, entertainment

This AR game puts a new twist on the classic game of ‘Snake’.

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Apr 20, 2017

‘Alien’, ‘Blade Runner’ Director Ridley Scott Launches VR Film Division

Posted by in categories: alien life, augmented reality, entertainment, virtual reality

Ridley Scott Associates (RSA), the film production company of famed director Ridley Scott, is launching RSA VR, a new division dedicated to the production of high-end immersive films using VR, AR, and mixed reality. Scott and co. is known for work on acclaimed films such as Alien (1979), Blade Runner (1982), Gladiator (2000), Black Hawk Down (2001), and more throughout his career as a director now going on 40 years.

RSA today announced the launch of RSA VR, a formalization and expansion of RSA’s recent work in VR space which has included the production of The Martian VR Experience (2016) and a forthcoming Alien: Covenant experience.

In a prepared release, the studio calls RSA VR, “a new division dedicated exclusively to the creative development and production of VR, AR and mixed media.”

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Apr 20, 2017

Augmented reality postcards

Posted by in category: augmented reality

This company is spicing up postcards with augmented reality.

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Apr 19, 2017

Zuckerberg: Facebook Is Working on a Brain Interface That Lets You “Communicate Using Only Your Mind”

Posted by in categories: augmented reality, robotics/AI, virtual reality

In case you missed it, Facebook’s annual developer conference started today. At the event, CEO Mark Zuckerberg revealed key details about where the company is going next, specifically focusing on what Facebook is working on in relation to bots, virtual reality, augmented reality, and new communication methods (such as advances they are working on in Messenger).

Oh, and he also said that key details are going to be revealed tomorrow about Facebook’s “direct brain interface.”

The work comes from Facebook’s mysterious “Building 8 (B8),” which has apparently been working on brain-computer technologies for some time. In their recent call for an engineer, B8 states that they are seeking “an experienced Brain-Computer Interface (BCI) Engineer who will be responsible for working on a 2-year B8 project focused on developing advanced BCI technologies.”

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Apr 17, 2017

Hospital makes $119 million bet on virtual, augmented reality center

Posted by in categories: augmented reality, biotech/medical

“The 192,000-square-foot facility will house UNMCs Interprofessional Experiential Center for Enduring Learning, or iEXCEL program, which aims to help physicians and other healthcare professionals do clinical training exercises and develop surgical skills via advanced simulation technologies, virtual immersive reality, augmented reality and holographic technologies, officials say.

The center’s advancements will include the creation of 3D/virtual and augmented reality content for clinical and surgical training modules; leading-edge technology such as the iEXCEL Helix – an extended 280-degree curved screen creating a 2-D/3D immersive environment; laser-based “3D iSpace,” a five-sided virtual immersive reality environment, and a 130-seat holographic auditorium.

The goal is to move beyond traditional lecture-based models to embrace more hands-on experiential learning, which can improve retainment of skills competencies proficiencies. Thus, the traditional mentor-based “see one, do one, teach one” training model for physicians will now be complemented by human patient simulators, surgical simulation, interactive visualization tools such as head-mounted displays, interactive “learning walls” and 3D virtual immersive reality environments.”

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