A trapped ytterbium ion can be used to model complex changes in the energy levels of organic molecules interacting with light.

IN A NUTSHELL đŹ PPPLâs new simulation method revolutionizes fusion research and chip manufacturing by accurately modeling plasma behaviors. đ» The development addresses significant computational challenges, enhancing stability and efficiency in plasma simulations. ⥠Improved simulations allow for precise conservation of energy, ensuring results reflect real-world physical processes. đ Future applications include advancements in fusion
The significance of this experiment extends beyond telecommunications, computing, and medicine. Metamaterials like the ones used in this research could have broader applications in industries such as energy, transportation, aerospace, and defense.
For instance, controlling light at such a fine level might enable more efficient energy systems or advanced sensor technologies for aircraft and vehicles. Even black hole physics could be explored through these new quantum experiments, adding to the wide-ranging impact of this research.
As technology advances, the role of metamaterials and quantum physics will become increasingly critical. The ability to manipulate light in space and time holds the promise of reshaping how we interact with the world, offering faster, more efficient, and more precise tools across industries.
Valve founder Gabe Newellâs neural chip company Starfish Neuroscience announced itâs developing a custom chip designed for next-generation, minimally invasive brain-computer interfacesâand it may be coming sooner than you think.
The company announced in a blog update that itâs creating a custom, ultra-low power neural chip in collaboration with R&D leader imec.
Starfish says the chip is intended for future wireless, battery-free brain implants capable of reading and stimulating neural activity in multiple areas simultaneouslyâa key requirement for treating complex neurological disorders involving circuit-level dysfunction. Thatâs the âread and writeâ functions weâve heard Newell speak about in previous talks on the subject.
Gabe Newell, co-founder of Valve, sat down with IGN for a chat about the company, the promise of VR, and Newellâs most bleeding edge project as of late, brain-computer interfaces (BCI).
Whenever I used to think about brain-computer interfaces (BCI), I typically imagined a world where the Internet was served up directly to my mind through cyborg-style neural implantsâor basically how itâs portrayed in Ghost in the Shell. In that world, you can read, write, and speak to others without needing to lift a finger or open your mouth. It sounds fantastical, but the more I learn about BCI, the more Iâve come to realize that this wish list of functions is really only the tip of the iceberg. And when AR and VR converge with the consumer-ready BCI of the future, the world will be much stranger than fiction.
Be it Elon Muskâs latest company Neuralink âwhich is creating âminimally invasiveâ neural implants to suit a wide range of potential future applications, or Facebook directly funding research on decoding speech from the human brainâBCI seems to be taking an important step forward in its maturity. And while these well-funded companies can only push the technology forward for its use as a medical devices today thanks to regulatory hoops governing implants and their relative safety, eventually the technology will get to a point when itâs both safe and cheap enough to land into the brainpanâs of neurotypical consumers.
Although thereâs really no telling when you or I will be able to pop into an office for an outpatient implant procedure (much like how corrective laser eye surgery is done today), we know at least that this particular future will undoubtedly come alongside significant advances in augmented and virtual reality. But before we consider where that future might lead us, letâs take a look at where things are today.
What if the magnon Hall effect, which processes information using magnons (spin waves) capable of current-free information transfer with magnets, could overcome its current limitation of being possible only on a 2D plane? If magnons could be utilized in 3D space, they would enable flexible design, including 3D circuits, and be applicable in various fields such as next-generation neuromorphic (brain-mimicking) computing structures, similar to human brain information processing.
KAIST and an international joint research team have, for the first time, predicted a 3D magnon Hall effect, demonstrating that magnons can move freely and complexly in 3D space, transcending the conventional concept of magnons. The work is published in the journal Physical Review Letters.
Professor Se Kwon Kim of the Department of Physics, in collaboration with Dr. Ricardo Zarzuela of the University of Mainz, Germany, has revealed that the interaction between magnons (spin waves) and solitons (spin vortices) within complex magnetic structures (topologically textured frustrated magnets) is not simple, but complex in a way that enables novel functionalities.
A research team has developed the worldâs first Pixel-Based Local Sound OLED technology. This breakthrough enables each pixel of an OLED display to simultaneously emit different sounds, essentially allowing the display to function as a multichannel speaker array. The team successfully demonstrated the technology on a 13-inch OLED panel, equivalent to those used in laptops and tablets.
The research has been published in the journal Advanced Science. The team was led by Professor Su Seok Choi of the Department of Electrical Engineering at POSTECH (Pohang University of Science and Technology) and Ph.D. candidate Inpyo Hong of the Graduate Program in Semiconductor Materials and Devices.