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Wham! Another headline; 2 new companies (Rigetti and Q Branch) trying to capture the Quantum Platform crown from D-Wave. Now, we can say a real industry race is on.


Based on a recent analysis of our most popular articles, investors seem to have a strong interest in quantum computing. The problem for investors is that there aren’t any pure play opportunities to invest in quantum computing at the moment. The main reason for this is that there aren’t many companies working on quantum computing. In fact, there’s just one company right now that’s actually selling a quantum computer; Canadian based startup D-Wave.

D-Wave has actually released a controversial “quantum computer”, and is working with big names like Google, NASA, and Lockheed. D-Wave received some major credibility recently when Google announced that they solved an optimization problem in seconds that would normally take 10,000 years with a conventional computer. There is one way to get exposure to D-Wave, but it’s hardly a pure-play and doesn’t seem overly promising. While there are very few companies other than D-Wave directly involved in quantum computing, we did find two companies that quantum computing investors should keep an eye on.

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In quantum physics, the creation of a state of entanglement in particles any larger and more complex than photons usually requires temperatures close to absolute zero and the application of enormously powerful magnetic fields to achieve. Now scientists working at the University of Chicago (UChicago) and the Argonne National Laboratory claim to have created this entangled state at room temperature on a semiconductor chip, using atomic nuclei and the application of relatively small magnetic fields.

When two particles, such as photons, are entangled – that is, when they interact physically and are then forcibly separated – the spin direction imparted to each is directly opposite to the other. However, when one of the entangled particles has its spin direction measured, the other particle will immediately display the reverse spin direction, no matter how great a distance they are apart. This is the “spooky action at a distance” phenomenon (as Albert Einstein put it) that has already seen the rise of applications once considered science fiction, such as ultra-safe cryptography and a new realm of quantum computing.

Ordinarily, quantum entanglement is a rarely observed occurence in the natural world, as particles coupled in this way first need to be in a highly ordered state before they can be entangled. In essence, this is because thermodynamic entropy dictates that a general chaos of particles is the standard state of things at the atomic level and makes such alignments exceedingly rare. Going up a scale to the macro level, and the sheer number of particles involved makes entanglement an exceptionally difficult state to achieve.

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“Full exploitation of this information is a major challenge,” officials with the Defense Advanced Research Projects Agency (DARPA) wrote in a 2009 brief on “deep learning.”

“Human observation and analysis of [intelligence, surveillance and reconnaissance] assets is essential, but the training of humans is both expensive and time-consuming. Human performance also varies due to individuals’ capabilities and training, fatigue, boredom, and human attentional capacity.”

Working with a team of researchers at MIT, DARPA is hoping to take all of that human know-how and shrink it down into processing unit no bigger than your cellphone, using a microchip known as “Eyeriss.” The concept relies on “neural networks;” computerized memory networks based on the workings of the human brain.

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Meet “Unreal Engine”; VR’s friend in VR game creations.


Epic Games has been teasing “the future of VR development” recently, and the team is finally ready to tell everyone what that is: Creating virtual reality content within virtual reality itself, using the full version of its Unreal Engine 4. Epic cofounder Tim Sweeney says that while the company’s been supporting the likes of the Oculus Rift from the outset, the irony is that, up to this point, the experiences we’ve seen so far have been developed using the same tools as traditional video games. “Now you can go into VR, have the entire Unreal editor functioning and do it live,” he says. “It almost gives you god-like powers to manipulate the world.”

So rather than using the same 2D tools (a keyboard, mouse and computer monitor) employed in traditional game development, people making experiences for VR in Unreal can now use a head-mounted display and motion controllers to manipulate objects in a 3D space. “Your brain already knows how to do this stuff because we all have an infinite amount of experience picking up and moving 3D objects,” Sweeney says. “The motions you’d do in the real world, you’d do in the editor and in the way you’d expect to; intuitively.”

Imagine walking around an environment you’re creating in real time, like a carpenter surveying his or her progress while building a house. Looking around, you notice that the pillar you dropped in place earlier is unexpectedly blocking some of the view through a window you just added. Now there isn’t a clear line of sight to the snowcapped mountain on the horizon. Within the VR update for Unreal Engine 4, you can pick the pillar up with your hands and adjust its placement until it’s right.

What would be really cool is have a “Computer Screen in a Can”; take your polymer spray and instantly create a screen on a table, a window, suitcase, etc. with your “Computer Screen in a Can”; U Can! I can just imagine the infomercials. On a more serious note — NW Univ has developed a new Hybrid Polymer which is going to expand the capabilities of polymer into so many areas in medicine, to manufacturing, electronics, self reparing material & devices, etc.

http://www.compositesworld.com/news/northwestern-university-…id-polymer


A completely new hybrid polymer has been developed by Northwestern University (Evanston, IL) researchers.

“We have created a surprising new polymer with nano-sized compartments that can be removed and chemically regenerated multiple times,” said materials scientist Samuel Stupp, the senior author of the study and director of Northwestern’s Simpson Querrey Institute for BioNanotechnology. The study was published in the Jan. 29 issue of Science.

“Some of the nanoscale compartments contain rigid conventional polymers, but others contain the so- called supramolecular polymers, which can respond rapidly to stimuli, be delivered to the environment and then be easily regenerated again in the same locations. The supramolecular soft compartments could be animated to generate polymers with the functions we see in living things,” he said.

Wow-glad folks are really beginning to understand the bigger gap that we’re all facing in the near future as we begin our Quantum Technology transformation. Last month I was asked as a futurist & NextGen Technology Disruptor what was my largest concern over the next 5 yrs and I responded the Quantum Gap that we all will be in as the Quantum Transformation begins it’s process among various countries.


Scientists in Finland have made an important breakthrough that brings us a step closer to building a quantum computer.

The team led by quantum physicist Mikko Möttönen succeeded in transporting heat 10,000 times further than ever before, with maximal effectiveness. Science Daily reported on the discovery today, saying that it “may lead to a giant leap in the development of quantum computers.”

The development of quantum computers has been delayed thus far for a number of reasons, one of which is the need to develop technology that cools the computers super-efficiently.

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