Archive for the ‘entertainment’ category: Page 2
Jul 24, 2024
Lightweight neural network enables realistic rendering of woven fabrics in real-time
Posted by Shailesh Prasad in categories: entertainment, robotics/AI, virtual reality
Recent advances in the field of artificial intelligence (AI) and computing have enabled the development of new tools for creating highly realistic media, virtual reality (VR) environments and video games. Many of these tools are now widely used by graphics designers, animated film creators and videogame developers worldwide.
One aspect of virtual and digitally created environments that can be difficult to realistically reproduce is fabrics. While there are already various computational tools for digitally designing realistic fabric-based items (e.g., scarves, blankets, pillows, clothes, etc.), creating and editing realistic renderings of these fabrics in real-time can be challenging.
Researchers at Shandong University and Nanjing University recently introduced a new lightweight artificial neural network for the real-time rendering of woven fabrics. Their proposed network, introduced in a paper published as part of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers ‘24, works by encoding the patterns and parameters of fabrics as a small latent vector, which can later be interpreted by a decoder to produce realistic representations of various fabrics.
Jul 23, 2024
2001: Creating Kubrick’s Space Odyssey
Posted by Chris Smedley in categories: alien life, entertainment
2001: CREATING KUBRICK’S SPACE ODYSSEY chronicles the creation of one of the most influential films in the history of cinema. This new documentary examines the work of legendary director Stanley Kubrick and iconic novelist Arthur C. Clarke in creating what they called “the proverbial good science fiction movie.” Filmmaker Roger Lay, Jr. tackles the enigmatic film through interviews with 2001 star Keir Dullea (who played astronaut Dave Bowman) and choreographer Dan Richter (who played Moonwatcher, the proto-human ape who learned to use the first tool). Both provide personal insights into their work on the groundbreaking film.
Other interviews include 2001 visual effects technician Brian Johnson (Academy Award winner for Alien and Star Wars: The Empire Strikes Back), film historian Michael Benson (author of Space Odyssey: Kubrick, Clarke, and the Making of a Masterpiece), and technologist Jules Urbach (CEO of OTOY). They discuss not only the revolutionary visual effects of the Kubrick film, but also the movie’s enduring influence.
Jul 23, 2024
Pillars of Creation star in New Visualization from NASA’s Hubble and Webb Telescopes
Posted by Natalie Chan in categories: entertainment, space
Made famous in 1995 by NASA’s Hubble Space Telescope, the Pillars of Creation in the heart of the Eagle Nebula have captured imaginations worldwide with their arresting, ethereal beauty.
Now, NASA has released a new 3D visualization of these towering celestial structures using data from NASA’s Hubble and James Webb space telescopes. This is the most comprehensive and detailed multiwavelength movie yet of these star-birthing clouds.
“By flying past and amongst the pillars, viewers experience their three-dimensional structure and see how they look different in the Hubble visible-light view versus the Webb infrared-light view,” explained principal visualization scientist Frank Summers of the Space Telescope Science Institute (STScI) in Baltimore, who led the movie development team for NASA’s Universe of Learning.
Jul 22, 2024
Flexible all-cellulose films combine structural color and strength for sustainable electronics
Posted by Dan Breeden in categories: entertainment, sustainability
Researchers develop flexible, colorful films made entirely from cellulose, combining the optical properties of nanocrystals with the strength of nanofibers for sustainable electronics.
Jul 16, 2024
Game developer swaps all servers to AMD, claims ‘Intel is selling defective’ CPUs
Posted by Chima Wisdom in categories: computing, entertainment
Alderon Games, an Australian-based developer behind the dinosaur-themed multiplayer survival game Path of Titans, announced “we are swapping all our servers to AMD” because “Intel is selling defective” CPUs — specifically 13th and 14th Gen models.
The post doesn’t mince words; it states that its customers have been reporting thousands of crashes on Intel 13th and 14th Gen CPUs (verified by the game’s crash reporting tools), and its game servers have been “experiencing constant crashes, taking entire servers down.” It also claims that it’s only a matter of time before Core i9-14900K and Core i9-13900K CPUs that have yet to fail will fail.
“Over the last 3 to 4 months, we have observed that CPUs initially working well deteriorate over time, eventually failing,” Matthew Cassells, Founder of Alderon Games, writes. “The failure rate we have observed from our own testing is nearly 100%, indicating it’s only a matter of time before affected CPUs fail.”
Jul 13, 2024
Pete Mandik on Materialism, Quine, and Religious Mysticism
Posted by Dan Breeden in category: entertainment
In this episode, Ben Watkins sits down with Professor Pete Mandik to discuss several different ways of conceiving of materialism along with strengths and weaknesses of each approach. Professor Mandik also gives a summary of a view inspire by Quine he calls “Type-Q Materialism.” Additionally, Ben and Professor Mandik discuss various aspects of religious mysticism and touch on the philosophy of Ludwig Wittgenstein.
Jul 12, 2024
Game developer says Intel should recall its defective, crash-prone CPUs
Posted by Raphael Ramos in categories: computing, entertainment
Facepalm: Crashes experienced by customers owning recent high-end Intel processors aren’t just software or BIOS-related issues. Alderon Games founder Matthew Cassells says Chipzilla has made his company’s life much more complicated than it should be. The game developer has experienced considerable Intel CPU problems, including crashes, instability, and memory corruption.
The number of people and organizations forced to experience crashes and general instability on Intel’s latest CPU models keeps growing. Now, a game developer is blatantly pointing the finger at the Santa Clara corporation and its alleged “defective” products.
“Despite all released microcode, BIOS, and firmware updates, the problem remains unresolved,” Cassells said.
Jul 6, 2024
Huge Progress Happening In PS4 Emulation With ShadPS4
Posted by Saúl Morales Rodriguéz in category: entertainment
With another emulator capable of running 3D PlayStation 4 games, good PS4 emulation might arrive sooner than a PC port of Bloodborne.
Generations of scientists have compared the universe to a giant, complex game, raising questions about who is doing the playing – and what it would mean to win.