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Archive for the ‘entertainment’ category: Page 41

Dec 22, 2021

Fabrication of flexible electronics improved using gold and water-vapor plasma

Posted by in categories: entertainment, wearables

Researchers at the RIKEN Center for Emergent Matter Science (CEMS) and the RIKEN Cluster for Pioneering Research (CPR) in Japan have developed a technique to improve the flexibility of ultra-thin electronics, such as those used in bendable devices or clothing. Published in Science Advances, the study details the use of water vapor plasma to directly bond gold electrodes fixed onto separate ultra-thin polymer films, without needing adhesives or high temperatures.

As get smaller and smaller, and the desire to have bendable, wearable, and on-skin electronics increases, conventional methods of constructing these devices have become impractical. One of the biggest problems is how to connect and integrate multiple devices or pieces of a that each reside on separate ultra-thin polymer films. Conventional methods that use layers of adhesive to stick electrodes together reduce flexibility and require temperature and pressure that are damaging to super-thin electronics. Conventional methods of direct metal-to-metal bonding are available, but require perfectly smooth and clean surfaces that are not typical in these types of electronics.

A team of researchers led by Takao Someya at RIKEN CEMS/CPR has developed a new method to secure these connections that does not use adhesive, high temperature, or high pressure, and does not require totally smooth or clean surfaces. In fact, the process takes less than a minute at room temperature, followed by about a 12-hour wait. The new technique, called water-vapor plasma-assisted bonding, creates stable bonds between gold electrodes that are printed into ultra-thin—2 thousandths of a millimeter—polymer sheets using a thermal evaporator.

Dec 20, 2021

How Realistic Is The Expanse? | Unveiled

Posted by in categories: alien life, entertainment

How close to real life is the Amazon sci-fi series, “The Expanse”? Join us… and find out!

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Dec 20, 2021

LG announce their first gaming laptop, the LG UltraGear 17G90Q

Posted by in categories: computing, entertainment

LG Electronics USA has just announced its first gaming laptop, the LG UltraGear 17G90Q.

The LG UltraGear 17G90Q is powered by an 11th Gen Intel® Tiger Lake H processor, NVIDIA GeForceTM RTX 3,080 Max-Q graphics card, dual-channel memory and an ultra-fast dual SSD setup. In addition to a 17-inch IPS panel with a 1 millisecond response time and a 300Hz refresh rate, the LG UltraGear gaming laptop ensures immersive, fluid gameplay. To stop all this high-end hardware from melting, the LG 17G90Q cooling system features a vapor chamber that keeps the laptop running cool, even when pushed to the limits.

Gallery.

Dec 18, 2021

Digital dress codes: What will we wear in the metaverse?

Posted by in categories: bitcoin, entertainment

Digital fashion marketplaces have recently opened, including DressX, hoping that shoppers will be keen to start a virtual wardrobe. Credit: DressX

Outfitting our digital personas is nothing new, from making pixelated Dollz in the early 2000s to shopping these days for new wardrobe additions in Animal Crossing. The video game industry has more recently laid the groundwork for digital fashion, with outfits or “skins,” in games like Overwatch and Fortnite generating billions in revenue.

Some major fashion players have already begun capitalizing on the gaming market — in 2019, Louis Vuitton designed skins for League of Legends, and Nike and Ralph Lauren have this year offered avatar accessories through the virtual world-building platform Roblox. Outside of gaming environments, NFTs — or non-fungible tokens, which use blockchain technology to verify ownership of digital assets — have allowed digital fashion to be monetized more broadly as well. (This fall, Dolce & Gabbana’s NFT collection sold out for 1,885.719 ETH, at the time equivalent to $6 million).

Dec 16, 2021

This 8-bit processor built in Minecraft can run its own games

Posted by in categories: computing, entertainment, physics

The months-long project demonstrates the physics behind the CPUs we take for granted.


Computer chips have become so tiny and complex that it’s sometimes hard to remember that there are real physical principles behind them. They aren’t just a bunch of ever-increasing numbers. For a practical (well, virtual) example, check out the latest version of a computer processor built exclusively inside the Minecraft game engine.

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Dec 15, 2021

Mind Augmentation

Posted by in category: entertainment

A look at methods and concerns for augmenting the human mind.
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Today we will be looking at Mind Augmentation, the basic concepts, methods, ethical concerns, and possible pitfalls entailed.

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Dec 12, 2021

Sony reportedly planned to bring PlayStation Now to phones

Posted by in categories: entertainment, mobile phones

Microsoft wasn’t the only big console maker hoping to bring its games to phones. The Verge said it has obtained a document from Epic Games’ lawsuit against Apple indicating the iPhone maker had learned Sony was planning a “mobile extension” of PlayStation Now in 2017. The service would stream over 450 PS3 games at first, and follow up with PS4 titles.

Apple mentioned the PlayStation Now expansion as it was in the early stages of developing Apple Arcade, its answer to Sony’s service as well as Xbox Game Pass. While Arcade didn’t launch until 2019 and still doesn’t include streaming, Apple saw PlayStation Now as indicative of a broader shift toward gaming subscriptions.

Provided Apple’s scoop was accurate, it’s unclear why Sony still isn’t streaming games to smartphone owners. A hybrid of PlayStation Now and PlayStation Plus is reportedly due in spring 2022, but the relevant rumor didn’t make mention of mobile access. Sony has already declined to comment.

Dec 11, 2021

PlayStation Patents Automated System to Detect Trolls and Disruptive Players in Multiplayer Games

Posted by in categories: entertainment, robotics/AI

Sony files a patent that could transform how PlayStation games track ‘disruptive behavior’ with a proactive automated system.

Dec 11, 2021

Meet Xenobots 3.0 — World’s First Living Robots, Made of Frog Cells, That Can Reproduce

Posted by in categories: biological, entertainment, robotics/AI

I wonder how many iterations of “kinematic reproduction” would result in sentience.


Artificial Intelligence has made a landmark achievement by creating robots that can reproduce. US scientists who created the first living robots claim they can now reproduce on their own. Scientists now claim the discovery is a new form of biological reproduction that was not known to science yet. Experts say the parent robot and its babies, called Xenobots, are entirely biological.

Continue reading “Meet Xenobots 3.0 — World’s First Living Robots, Made of Frog Cells, That Can Reproduce” »

Dec 8, 2021

Alethea AI, BeingAI, and Binance NFT launch NFT-based AI game characters

Posted by in categories: bitcoin, entertainment, robotics/AI, security

Alethea AI and BeingAI are collaborating with the Binance NFT marketplace to introduce the AI game characters that are based on nonfungible tokens (NFTs).

Alethea AI creates smart avatars who use AI to hold conversations with people, and it has launched its own NFT collectible AI characters. NFTs use the transparency and security of the digital ledger of blockchain to authenticate unique digital items. The companies see this as the underlying AI infrastructure for iNTFs, or intelligent nonfungible tokens, on the path to the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One.

Being AI, meanwhile, is on a quest to create AI characters who can interact and talk in real time with users. Both companies are working with the NFT marketplace of Binance to launch intelligent IGO (Initial Game Offering), featuring a hundred intelligent NFTs characters.

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